Can We Guess Why Warmaker is a Standalone Novel?

Brandon Sanderson is probably my favourite living fantasy writer, and has published some highly entertaining and multi-faceted fiction in notable series such as the Way of Kings, but with all these successful series can we guess why Warmaker is a standalone novel? Or his debut novel Elantris for that matter?

It’s not as though Warmaker lacks anything in the thoroughness of the world’s depth or texture. All the backstory, the unique magic system (involving the use of “breath”), the fascinating characters such as sisters Vivenna and Siri, the indolent Returned  Lightsong and other scheming Returned that are worshiped as gods in Hallandren, along with the remote God-King, who is not all that he seems.

So why write Warbreaker as a standalone?

The first and most obvious guess is that this was the size of the idea. As many writers will tell you, some ideas come in short story length, other as novellas, while others have such breadth they demand the broader canvass of the full novel. The key is what is driving the story. What was that core idea, that first “wow” moment that gave the impetus for the world’s creation in the first place?

For Warbreaker, I find that key idea difficult to pin down. Did Sanderson have the idea for the magic system and then create the story around it? One of the things I do love about Sanderson is the invention in his magic systems – look at the use of metals for magic in the Mistborn series. The magical sword in Warbreaker is particularly entertaining (don’t worry it’s introduced early).

 

Or is it in the characters? The backstory does link the key villain to the royal line, of which Vivenna and Siri are scions. Was it the character development of the two princesses that drove the story for Sanderson? I guess if that was the case, its resolution would present a natural end point.

What do you think?

 

 

 

 

 

 

Want to check out Chris McMahon’s fiction?

The Tau Ceti Diversion, the first interstellar exploration vessel Starburst sets out from Earth in 2157, but this is no NASA science mission, it’s funded by the mega-corporation ExploreCorp. On approach to the planet Cru, the Starburst is hit with a surge of deadly radiation that kills most of the crew and disables the ship. It’s a fight for survival as sub-Commander Karic struggles to get control of the fusion drive before the ship turns into a giant hydrogen bomb.

 

 

 

 

 

In The Calvanni, first of the three-book fantasy series, The Jakirian Cycle, Cedrin, a street-wise calvanni (knife-fighter), is summoned to the secret underground tunnels of the Brotherhood and forced to join in a rebellion. Caught between the threat of death and his suspicions that all is not what it seems, he must try to keep his friends alive and escape.

 

Return to Elantris

I recently make a return to Elantris – the first published work by Brandon Sanderson. Elantris is also the name of the great city of immortals where all the trouble begins and ends. What a great story.

Sanderson would have to be one of my favourite living writers. He manages to combine great storytelling with inventive worldbuilding of an outstanding scope.

My memories of Elantris centred around the core mystery of the book – how the virtually immortal godlike Elantrians lost their power (don’t worry, that’s no spoiler, you find out on page 1), and the PoV of the prince Raoden who is cursed at the onset and thrown into the fallen city in secret while his royal father declares him dead to the world at large.

When I re-read the novel I realised it held so much more. I had forgotten about the two other major PoV characters for a start: Sarene, Raoden’s bride-to-be who becomes stranded in Arelon, a widow despite the fact that the political marriage never went ahead (thanks to the strange marriage contract), and the warrior-priest Hrathen, who is on a mission to convert the entire country to his militant faith before the theocracy that sent him descends on Arelon in a not-so-holy crusade of destruction and domination.

The twists and turn of the plot, and the intrigue are highly developed, and Sarene and Hrathren become opponents on opposite sides of the political divide, slowly winning each other’s respect. The book has a strong romantic arc, with Raoden and Sarene making a slow dance toward each other and eventually uniting in common cause at the conclusion. The depth of characterisation is definitely a plus for the book, as is the wide range of secondary characters, which all enhance the plot.

There is so much more in this book than I remembered. The development of so many themes through the storyline and characters, from politics and different political models, to the credible, and chilling, tactic of using hatred to unify an political faction. The exploration of different leadership models, the strange mix of mercantile meritocracy and feudal system used in modern Arelon, the democracy of a now vanished republic (destroyed by the theocratic empire of Hrathen’s people), and the benign leadership of the old godlike Elantrians before their magic failed.

The worldbuilding is so extensive, and solid, the setting so convincing, I can hardly believe the book is a standalone. I was left wondering if the additional character arcs and complexity was lost on me the first time, or if I had just forgotten it.

If you like fantasy, and have never read Sanderson’s first novel, it’s well worth the read!